The following points are discussed:
- Tell how the story is built up
- Tell why you choose some parameters and their values
- Design, for example, 3 perfect spaces then a good whole building
- Try to fix the lightpipes to the function of the space
- Begin with writing the rapport/paper
- Design -> Test -> Reflect -> Improve -> render the model
- Fix all the solo walls
- Look also to extreme days (like 21 july)
- Approach is good, but the lightpipes are chosen randomnly, why?
- Make the final design not to absolut
- How I am gonna use the spaces?
- How create interaction between solo spaces
- Look in practice or earlier published papers for examplex, am I Columbus?
- Focus your project on a new part of the research
I think all these point are important to do something whit it
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